
and then there are the basic spells that majorly consist in blast or bolts, or in spawning some sort of thing (like rock to crush your enemies with or eggs that will spawn loyal monsters that will help you in battle) but then there are some that are wonderfully op like nukes, holy granades, a portal to an another that dimension that creates tentacles that attack everything all around, flamethrowers, spells that use your wand as a melee weapon and all of this combine between them and the conditioning spells, this make you able to create an infinite range of differente spells.And for last but not least every wand posses unique stats and design, the stats are: -Shuffle(if it's set on yes your spells order have a chance of being shuffled, because to properly craft your own sopell you'll have to decide an order of execution for them where the conditioning spells go before the normal ones and you can have different divisions for this like: Damage Amplifier-Basic Bolt-Enemies' SelfBurning-Ice Spear so this effect can make for example the self burning coming AFTER the ice spear and doing so its effect will be applied to the basi bolt together with the damage amplifier) -Spells that can be casted at the same time -Casting time(time between clicking and in fact using the spell) -Recharge time(time before you can use the wand again, typicallybetween 0 and 5 seconds, it can be reduced with some spells) -Mana max(max mana that will so determine which spells you can use on that wand, that's because some costs more mana the max mana) -Mana recharge speed -Spells' slots(maximum number of spells you can combine inside that wand) -Grade variation(variation on the spells precision, determined in °s, some spells can rise it or lower it) Little Note before you get frustrated after trying the game and not being able to modify the wands, you can do that but only after you finished a zone by descending till ones of the portals at its end, after that you'll reach a "temple" where you can wash yourself from negative fluids effects like the acid ones(for example if you step in acid you'll receive costant damage till you wash that away from you or till it dried away,that requires time) and you can refill your hps and your limited spells(some spells have limited uses that will be fully restored for all only on this "temple"s) and even buy some spell or wand from a shop right there, and at last wou'll be able to test your damage on some manequin made of stone and pick a perk between three, the perks remain on you for the rest of you run and those tree you can choose from can also be rerolled through some gold payment. If you like the things I mentioned earlier and enemies and ambients designs that are dark fantasy/chtulhian inspired then you'll love this game like me.The real main feature of the game without the ones I already talked about are the possibilities of assembling spells, the game will provide you through shops and random spots on the map wands and spells (potions too but that's something I'll leave for later), that you can combine as like the spells are divided in 2 basic categories the conditioning ones and the normal ones, the conditioning ones adds effect like major damage,the enemy hit by the spell taking fire, generating acid, having aimbot,teleporting after the cast,etc,etc. Wonderful game, I'm a great fan of 2d pixels games and physics based games too from a long time, so this is an amazing game for a person like Wonderful game, I'm a great fan of 2d pixels games and physics based games too from a long time, so this is an amazing game for a person like me.
